How Much Is Too Much?
When did we become so hungry for new armor, new guns, new missions, and new content in general? Today we have games like Titanfall, Star Wars Battlefront, and most recently Destiny 2 that suffer from an audience that craves more. All of these games shine in their gameplay, but they just don't have enough to keep today's audience's attention. Why is that though, has something changed?
Well, yes, many things have changed over the years. For starters the video game market place has become saturated with games of all genres, some of which are released annually. This has made it common for 2, 3, or even 4 games from separate developers to release within the same month. This can create a hostile market place where good games don't sell because they're not great. It may also lead to reviews being skewed as they can't help but compare the game they're reviewing to what's currently available.
Also, the bar has significantly been raised in recent years. People now expect to have constant stimulation through quests, new gear, new non-playable-characters, and/or new experiences. I'm going to call this Skyrim-syndrome, since that is the game people seem to still use as a comparison no matter what type of game it may be.

What do you think? Am I wrong, and should we continue to let the bar raise?
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