Supply And Demand
Has the demand for a campaign gotten completely drowned out by the unrelenting popularity and versatility of multiplayer? The games industry is a lot of things to a lot of people but at the end of the day it's a business, and all their decisions can be broken down and viewed economically. And one of the most basic laws of economics is the rule of supply and demand, which is the simple equation used so that the availability of a product or service meets the desire for it. And lets face it, the demand for multiplayer games has never been higher. Games such as Overwatch, Fortnight, and many more have been topping the charts in sales and have remained some of the most popular games to stream on Twitch. So, when you look strictly at the statistics and sales of recent games it's easy to see why studios are stressing the importance of multiplayer in their games. But are we on a progressive path, or are we leaving something less popular behind?
It's Only The Beginning
source © Statista 2018 |
It's true that some single player games can still drive competition through speed runs and completing collections, but speed runs hasn't become a billion dollar business. The fact is, people love to watch their favorite pro players compete against others in the competitive game of their choosing. And all this attention and revenue has not gone unnoticed by developers and their studios. Especially when you consider the cost involved to create something the majority of your player base will only play once and might not even finish. Rob Fahey discussed this in the Game Industry article The Economics of Single Player Games a year ago, but if you read it, you'll see it remains true to this day. The fact is that developers are spending a large chunk of their budget on something that has arguably become unnecessary to sell a game.
Why Make A Single Player Game
But unfortunately, to some that's not enough. And that brings me to one of the most shocking displays of the drop in single player popularity. Recently the beloved studio Telltale Games let go nearly all its staff, leaving a skeleton crew of 25 people to finish their current project with Netflix. How these people were let go without any warning or severance pay is sad and disgusting, but I unfortunately can't go into more detail without straying from the topic. To learn more
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